AssetRipper platform downloads 1.3.14
Choose one verified ZIP archive. Direct download buttons use the official GitHub release asset; the release-page link remains available as a fallback.
Windows x64
AssetRipper_win_x64.zip
39.7 MB · Extract the ZIP, then run AssetRipper.exe.
Download ZIP View official release assetsWindows ARM64
AssetRipper_win_arm64.zip
37.9 MB · Use this build on a Windows ARM64 device.
Download ZIP View official release assetsmacOS Intel
AssetRipper_mac_x64.zip
46.9 MB · Use this build on Intel Macs; macOS may ask you to approve the first launch.
Download ZIP View official release assetsmacOS Apple Silicon
AssetRipper_mac_arm64.zip
41.5 MB · Use this native build on Apple Silicon Macs.
Download ZIP View official release assetsLinux x64
AssetRipper_linux_x64.zip
44.7 MB · Extract the archive and run the AssetRipper binary from a terminal.
Download ZIP View official release assetsLinux ARM64
AssetRipper_linux_arm64.zip
43.0 MB · Use this build on a Linux ARM64 device.
Download ZIP View official release assetsCurrent stable AssetRipper release
The release manifest used by this page currently lists AssetRipper 1.3.14 as the stable version checked on August 14, 2026. The six platform archives below use the official AssetRipper GitHub release URL pattern and are labeled with their exact filename, architecture, and recorded size. The manifest is a snapshot for this site, so the official release page remains the authority if a new version is published after the last check.
Stable is the right choice for most first-time users because it gives you the clearest baseline for tutorials and troubleshooting. If you are testing a parser fix or reporting a regression, a pre-release or nightly build may be useful, but record the version and build channel when you compare results.
Download AssetRipper by platform and architecture
On Windows, x64 is the normal selection for Intel and AMD desktop or laptop processors. Windows ARM64 is intended for ARM-based Windows devices. On macOS, choose Intel for older Macs with an Intel processor and Apple Silicon for M-series Macs. On Linux, match the archive to the architecture reported by your distribution rather than choosing by brand name alone.
The archive is portable in the basic workflow: download it, extract it, and launch the included application or binary. Keep the extracted folder intact because the executable may rely on native libraries next to it. A short writable path is easier to troubleshoot than a protected system folder or a path with unusual permissions.
Stable release, pre-release, or nightly build?
The official project separates release channels so users can choose between predictability and freshness. Do not switch channels casually while diagnosing a problem: a different build can change both the parser result and the error message. When you open an issue, include the exact version, operating system, input type, and export mode.
| Channel | Best for | Trade-off |
|---|---|---|
| Stable | First installs, normal exports, tutorial steps | May not contain the newest parser fix |
| Pre-release | Testing an upcoming change or reproducing an issue | A feature can be incomplete or regress |
| Nightly | Developers and issue reports that need the newest build | Higher change frequency and less predictable behavior |
What to do after AssetRipper downloads
Verify the archive
Confirm that the filename matches your platform and that the ZIP came from the official AssetRipper release. Keep normal antivirus and operating-system protections enabled.
Extract to a clean folder
Do not run the application directly from inside the ZIP. Extract all files together, then avoid renaming native libraries until the first launch succeeds.
Load an authorized input
Start with a known Unity file, asset bundle, or project folder you are permitted to inspect. If nothing appears, check the folder level before changing versions.
Export to a separate destination
Choose an output directory with free disk space. Keeping source and output separate makes repeated tests and comparisons much easier.
Download AssetRipper and prepare a clean first run
A reliable Download AssetRipper decision has two parts: choose the archive that matches your machine, then keep the release source and extracted folder easy to verify. The filename tells you more than the operating-system label alone. Check the architecture, preserve the ZIP until the first launch works, and avoid renaming the executable or its neighboring libraries while you are testing.
For a normal Windows computer, the x64 archive is the practical starting point for Intel and AMD processors. Windows ARM64 is for ARM-based Windows devices, while macOS users should distinguish Intel from Apple Silicon. Linux users should confirm the architecture reported by the distribution. If you are helping someone remotely, ask for the exact filename rather than relying on a screenshot of a download button.
The official release page is useful even when the direct button works because it shows the tag, release notes, source repository, and other channels in one place. A site snapshot can become stale after a new release. When a parser issue matters, record the version, archive name, operating system, input type, and export mode so a later test can be reproduced instead of guessed.
A platform download is only useful when the archive, processor architecture, and launch instructions agree. If the file name says Windows x64, Windows ARM64, macOS Intel, macOS Apple Silicon, or Linux ARM64, use that label as a check before extracting. Keep the original ZIP until the application opens successfully, because it gives you a clean baseline when a folder is incomplete or a native library was moved.
When comparing a stable release with a pre-release, change one condition at a time. Record the AssetRipper version, operating system, archive name, input type, and export mode in a short note. That small record prevents a platform issue from being confused with a Unity compatibility issue and gives you useful information if you later need to consult the official release notes or submit a reproducible report.
Download AssetRipper is easiest to verify when the release name, platform archive, and output goal are written down together. Use the Download AssetRipper page to choose the matching architecture, then keep the original ZIP and the extracted folder available until the first authorized test succeeds.
- Keep the ZIP and the extracted folder in separate, clearly named locations so you can compare a clean extraction with a later test.
- Use a writable path with enough space for both the archive and the generated Unity project, textures, meshes, and metadata.
- Start with an authorized file or a small Unity bundle before loading a large game directory with many unrelated dependencies.
- If a download looks modified, asks for a password, or comes from a premium torrent or unknown mirror, stop and return to the official release source.
Common AssetRipper download questions
Where is the official AssetRipper download?
The official source is the AssetRipper GitHub repository and its Releases page. The platform cards on this page link directly to the verified 1.3.14 ZIP assets and include a release-page fallback.
What does AssetRipper_win_x64.zip mean?
It is the Windows build for x64 processors, which covers most Intel and AMD Windows computers. It is usually the correct first choice for a standard Windows PC.
Should I download AssetRipper premium or a torrent?
No. This site does not distribute premium archives, cracks, torrents, or modified copies. Use the official project release channel and follow the project's licensing and usage terms.
Can I download AssetRipper for Mac?
Yes. The official release includes separate macOS x64 and macOS ARM64 archives. Choose Intel for Intel Macs and Apple Silicon for M-series Macs.